Free Download Max Payne For PC Full Game

Max Payne is a third-person shooter video game developed by Remedy Entertainment and published by Gathering of Developers in July 2001 for Microsoft Windows. Ports created later in the year for the PlayStation 2, Xbox and the Game Boy Advance were published by Rockstar Games. A Mac OS port was published on 16 July 2002 by MacSoft in North America and Feral Interactive in the rest of the world.There were plans for a Dreamcast version of Max Payne, but they were canceled due to the discontinuation of the console.The game was re-released on 27 April 2009 as a downloadable game in the Xbox Originals program for the Xbox 360. The game was also re-released in 2012 as a downloadable game in the PlayStation Store for the PlayStation 3 under the PS2 classics banner, iOS, Android, and in April 2016 for the PlayStation 4 as a PS2 emulated downloadable game in the PlayStation Store.

Gameplay
Max Payne is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Almost all the gameplay involves bullet time-based gun-fights. Levels are generally straightforward, occasionally incorporating platforming and puzzle-solving elements. The game's storyline is advanced by the player following Max's internal monologue as the character determines what his next steps should be. Several of the game's levels involve Payne's surrealistic nightmares and drug-related hallucinations.

Initially, the player's weapon is a semi-automatic pistol. As the game progresses, other weapons become accessible, including melee and hand-thrown weapons. Some weapons can be dual wielded. Max regains health by taking painkillers, which can be found throughout the levels. The game's AI is dependent on pre-scripted commands: most of the behavior exhibited by enemies (such as taking cover, retreating from the player, or throwing grenades) is pre-scripted.
Development
Remedy Entertainment developed an idea of a "third-person action game" in late 1996, after completing Death Rally (their first game), inspired first by Loaded and then by the success of Tomb Raider (although determined to avoid its "horrid camera system") According to the game's story and script writer Sam Lake, for him "the starting point was this archetype of the private eye, the hard-boiled cop" that would be used in a game with a "deeper, more psychological" story. A game prototype and design document of the project, with the working titles Dark Justice and Max Heat (a wordplay on this is a TV show called Dick Justice and a porn film Max Heat, both featured in Max Payne 2), were soon created and shown to 3D Realms, who signed a development deal and production began.In 1999, the designers traveled from Finland to New York to research the city, accompanied by two ex-NYPD bodyguards, to get ideas for environments and take thousands of photographs for mapping.

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